|16 (+3)||11 (+0)||14 (+2)||9 (-1)||13 (+1)||15 (+2)|
Dagger. Melee or Ranged weapon attack: +5 to hit, 5 ft. reach, 20/60 ft. range, one target, Hit: 1d4+3 piercing damage.
Lay on Hands (5 points/day). As an action, Dyfed can touch a creature and restore a number of hit points to that creature, up to the maximum amount he has remaining. Alternatively, he can spend 5 points from his pool to cure the target of one disease or neutralize one poison affecting it.
Longsword. Melee weapon attack: +5 to hit, 5 ft. reach, one target, Hit: 1d8+3 slashing damage.
Shield Bash. Melee weapon attack. +5 to hit, 5 ft. reach, one target, Hit: 1d4+3 bludgeoning damage.
longsword, shield, dagger, chain mail, holy symbol of Lathander, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, a waterskin, 50 ft. hempen rope, fine clothes, a signet ring, a scroll of pedigree, 25 gp
Personality Trait. The common folk love me for my kindness and generosity. Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideal. Family. Blood runs thicker than water.
Bond. Nothing is more important than the other members of my family.
Flaw. I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.
Divine Sense (3/day). Until the end of his next turn, Dyfed knows the location and type of any celestial, fiend, or undead within 60 feet of him that is not behind total cover.
Position of Privilege. Dyfed is welcome in high society, and people generally assume he has a right to be wherever he is. The common folk make every effort to accommodate him, and avoid his displeasure, and other people of high birth treat him as a member of the same social sphere. He can secure an audience with a local noble, if he needs to.