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2nd-level Conjuration

Casting Time: 1 action

Range: 120 feet

Components: V, S, M (ground mica)

Duration: Concentration, up to 1 minute

Classes: Sor, Wiz

You create a 10-foot-radius sphere of glittering golden dust centered on a point you choose within range. The dust spreads around corners. It lasts for the duration or until a strong wind disperses the dust, ending the spell.

When a creature enters the spell's area for the first time on a turn, or starts its turn there, that creature must make a Wisdom saving throw. On a failed save, the creature has disadvantage on attack rolls until the start of their next turn. Creatures are affected even if they hold their breath or don't need to breathe.

Any attack roll against a creature in the dust has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet for each slot level above 2nd.

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