Olish the Apothecary
|14 (+2)||14 (+2)||16 (+3)||14 (+2)||12 (+1)||7 (-2)|
Craft Poisons. Olish is able to craft poisons much quicker than most. As he travels, he collects the materials necessary to create his poisons. Every 1d4 days, he produces one of the following poisons for his own use:
- Crawler Mucus: (contact, DC 13, 1 minute, reattempt each turn) The poisoned creature is Paralyzed as long as they remain poisoned.
- Oil of Taggit: (contact, DC 13, 24 hours), The creature falls unconscious and is poisoned. The creature awakens if they take any additional damage.
- Spider Venom: (injury, DC 11), The creature takes 18 (4d8) poison damage on a failed save, or half as much on a successful one.
- Truth Serum: (DC 13, 1 hour) The Poisoned creature can't knowingly speak a lie.
Expertise. Olish's proficiency bonus has been doubled for his Survival and his Poisoner's Kit scores.
Healing Tincture. Every 1d4 days, Olish creates a potion of healing.
Poisoned Weapon. As a bonus action, Olish may coat his blade with a poison he has prepared in advance. See craft poisons, above, for the list of available poisons.
Multiattack. Olish makes two attacks with his short sword.
Heavy Crossbow. ranged weapon attack +4 to hit, one target, range 100/400 ft. Hit: 1d10+2 piercing damage.
Short Sword. melee weapon attack +4 to hit, one target, range 5 ft. Hit: 1d6+2 piercing damage.
bolt case (10 crossbow bolts), heavy crossbow, leather armor, poisons (2 crawler mucus, 3 oil of taggit, 8 spider venom, 1 truth serum), 5 potions of healing, short sword
Personality Trait. I am prone to fidgeting when asked to stay still
Ideal. It is the spirit, and not the letter of the law which matters
Bond. I will not compromise my loyalty to the house of Justin
Flaw. I have become addicted to the product of my craft