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Paladin 2/Druid 6,
Medium humanoid (Aasimar), neutral good

Armor Class 15 (unarmored defense)
Hit Points 57 (2d10 + 6d8 + 16)
Speed 30 ft.

8 (-1) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 15 (+2)

Saves Wisdom +6, Charisma +5
Skills Athletics +2, Nature +4, Perception +6, Survival +6,
Senses darkvision 60 ft.
Languages Common, Celestial, Druidic, Primordial

Celestial Resistances. Zalra has resistance to necrotic damage and radiant damage.

Celestial Legacy. Zalra can cast light as a cantrrip, and can cast the spell Lesser Restoration and Daylight once each per long rest. Charisma is her spellcasting ability for these spells.

All Eyes On You. Zalra's celestial heritage and unique look brings her a lot of attention from others. She can parley this attention into small benefits like access to people and places she might not otherwise have - people often take a keen interest in her, though sometimes to her detriment.

Circle of the Moon. Zalra is a member of the Circle of the Moon, granting her improvements to her Wild Shape (see below).

Spellcasting. Zalra is a 7th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks) for Paladin spells and Wisdom for Druid spells. Zalra can prepare any 1st level spells from the Paladin list, and any spell up to 3rd level from the Druid list. Zalra knows all spells on her lists.

Cantrips (at will): druidcraft, guidance, thorn whip, light
1st level (4):
2nd level (3):
3rd level (3):
4th level (1):

Divine Smite. Whenever Zalra hits a creature with a melee weapon attack, she can expend a spell slot to deal radiant damage to the target, in addition to weapon damage. The extra damage is 2d8 for a 1st level slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage further increases by 1d8 if the target is an undead or fiend.

Lay on Hands. Zalra's touch can heal wounds. Her lay on hands pool is 10. As an action, she can touch a creature and draw power from the pool to store a number of hit points to that creature, up to the maximum amount remaining in her pool. Alternatively, she can expend 5 points to cure the target of a disease or poison affecting it. She can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.


Wild Shape. Zalra can use a bonus action to Wild Shape into any beast she has seen before with a challenge rating of 2 or less that doesn't have a fly speed. In beast form, her attacks count as magical for the purposes of overcoming resistance or immunity to nonmagical attacks and damage. Additionally, while transformed by Wild Shape, she use a bonus action to expend one spell slot to regain 1d8 hit points per level of the expended slot. She can remain in this form for 3 hours, after which she reverts to her nomral form unless she expends another use of this feature. She can use this feature twice per short or long rest. While transformed, Zalra gains the statistics of the creature while retaining her Intelligence, Wisdom, and Charisma. She can't cast spells, but she can utilize all other class features if her form is physically capable of doing so. She assumes the new form's hit points and hit dice, and when she reverts to her normal form, she keeps the hitpoints she had before entering - though if she reaches 0 hitpoints, she reverts instantly, and excess damage carries over.



Played by  Iceciro

Snowy forest at night.jpg Zalra.png



Zalra - Now Brown Bear
Large Beast, neutral good

Armor Class 11
Hit Points 34
Speed 40 ft, climb 30 ft

19 (+4) 10 (+2) 16 (+3) 12 (+1) 16 (+3) 15 (+2)

Saves Strength +4, Dexterity +6
Skills Acrobatics +6, Athletics +0, Perception +6, Sleight of Hand +6, Stealth +6
Senses darkvision 60 ft.
Languages Understands Common, Feline

Keen Smell. Zalra has advantage on Wisdom (Perception) checks that rely on smell.


Multiattack. Zalra makes two attacks as an action - one with her bite and one with her claws.

Bite. melee weapon attack: +5 to hit, reach 5 ft., one target, Hit: 1d8+4 slashing damage.

Claws. melee weapon attack: +5 to hit, reach 5 ft., one target, Hit: 2d6+2 slashing damage.




=== Sangehirn ===
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